SESSION 4 - CBRNe training and education: classic approaches and modern ones through virtual and augmented reality and serious games


CHAIPERSON SICC SERIES - CBRNE CONFERENCE - SESSION 4

Dr. Dieter Rothbacher

CBRN Protection

(AUSTRIA)


CHAIPERSON SICC SERIES - CBRNE CONFERENCE - SESSION 4

Dr. Michael Ian Thornton

INAC - HESAR ASSOCIATION

(UNITED KINGDOM)


CHAIPERSON SICC SERIES - CBRNE CONFERENCE - SESSION 4

Dr. Umberto Battista

STAM

(ITALY)


This session will host presentations based on the following description.

Description

The evolution of an increase in Safety and Security threats requires an improvement of the emergency systems to deal with crises, including those connected to ordinary and non-conventional events. In every industrial country, there are multiple entities with highly specialized teams in specific fields, but the complexity of the events requires professionals that not only have CBRNe know-how, but also expertise in the relevant areas. To face an emergency properly highly specialized first responders and CBRNe advisors to the decision makers require comprehensive competencies in the field of CBRNe safety and security. Active learning is a key element to CBRNe awareness and preparedness and represents two critical factors that need to be improved. Training in a virtual environment appears as a valuable tool to improve the know-how and speed-up the affordable cost of the learning and preparations of a wide range of operators working in emergencies. Moreover, Augmented reality gives rise to the ability to interact in a virtual environment. Similarly, CBRNe education through digital technologies improves risk awareness and can be a useful tool to increase societal engagement and resilience in the prevention, recognition, response, and recovery phases of a disaster. 

This session will host the work of the experts that will reflect those concepts.


Keywords: Active Learning; Education Methodologies; CBRNe Awareness and Preparedness, Technologies for teaching and education; Inclusive Resilience; Risk Awareness; Disaster Risk Reduction; Engaging Societies; Virtual Reality; Augmented Reality; Mixed Reality; Extended Reality; Serious Games